CrossButton class
It's a button that can be selected, deselected, and changed color
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- CrossButton
Constructors
-
CrossButton({required GlobalKey<
CrossButtonState> globalKey, required Pair<int, int> position, required GlobalKey<ShakeWidgetState> shakeKey, required List<GlobalKey< shakeKeyColors, required ValueNotifier<BlinkWidgetState> >SelectionModes> selectionMode, required ValueNotifier<List< coloredButtons, required ValueNotifier<CrossButton> >List< selectedButtons, required List<CrossButton> >Row> buttons, required ResultNotifier resultValueNotifier}) -
It's the constructor of the class.
const
Properties
-
It's a list of rows that are used to access the buttons in the grid.
final
-
coloredButtons
→ ValueNotifier<
List< CrossButton> > -
Creating a list of CrossButton objects.
final
-
globalKey
→ GlobalKey<
CrossButtonState> -
It's a way to access the state of the button from outside the widget.
final
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
position
→ Pair<
int, int> -
It's the coordinate of the button in form (y,x)
final
- resultValueNotifier → ResultNotifier
-
A variable that is used to store the result of the interpreter.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
-
selectedButtons
→ ValueNotifier<
List< CrossButton> > -
Creating a list of CrossButton objects.
final
-
selectionMode
→ ValueNotifier<
SelectionModes> -
It's a variable that is used to store the current selection mode.
final
-
shakeKey
→ GlobalKey<
ShakeWidgetState> -
It's a key that is used to access the state of the
ShakeWidget
final -
shakeKeyColors
→ List<
GlobalKey< BlinkWidgetState> > -
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
It creates a state object for the CrossButton widget.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
getPosition(
) → Offset - Get the position of the button from the global key
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
select(
) → void - It selects the element with the given global key
-
selected(
) → bool? -
selectRepeat(
) → void -
The function
_selectRepeat
is called with theglobalKey
of theState
object -
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
-
unSelect(
{bool success = false}) → void -
Unselects the current selection, and optionally adds the current selection to the list of selections
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited