CrossButtonState class

CrossButtonState is a class that extends State and is used to create a state for the CrossButton widget

Inheritance

Constructors

CrossButtonState()

Properties

buttonColor Color?
It's setting the color of the button to grey.
read / write
colors Map<int, CupertinoDynamicColor>
read / write
context BuildContext
The location in the tree where this widget builds.
read-onlyinherited
dimension double
It's setting the dimension of the button to 0.
read / write
hashCode int
The hash code for this object.
read-onlyinherited
mounted bool
Whether this State object is currently in a tree.
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
selected bool
It's setting the selected variable to false.
read / write
selectionRepeat bool
It's a variable that is used to determine if the button is selected for repetition.
read / write
t Timer
read / write
widget CrossButton
The current configuration.
read-onlyinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
It creates a rounded button.
override
copyCells(List<Pair<int, int>> origins, List<Pair<int, int>> destinations) String
It takes two lists of pairs of integers, and returns a string that represents the code that will be executed by the interpreter
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant CrossButton oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
select() → void
selectRepeat() → void
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
unSelect({bool success = false}) Future<void>

Operators

operator ==(Object other) bool
The equality operator.
inherited